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Vampolitics: Vassals of the Void

A vampire sovereign seated on an ornate gothic throne, crowned by a red sigil

Demo out now · Twelve · Houses · One · Throne

The premise

You have inherited a graveyard.

The Vaal Sector was the heart of vampire culture, power and prestige. Now it is mostly empty planets and collapsed covens, and the royals are fighting over the scraps of a long dead empire.

Twelve proud bloodlines once answered the Vampire Empress, Lady Evelyx Valore. She warred with her own kin for a thousand years to bind them under one banner, then poured their fleets, relics and arcane engines through the Neptune Gates to free the vampires’ imprisoned progenitor from the human Vothica Empire.

The Vothica had never held her. They had never even heard the myth. Forewarned by scouts and by the Empress’s own rivals, they answered with surgical precision and took no prisoners.

You are heirs to that ruin: a faded sigil, a handful of loyal retainers, and debts both mortal and immortal. Only one house can unite the Vaal again.

Four generations on, the view has not changed.

The throne room

Every decree has a cost.

These are three real scenarios out of Act II, word for word, cast included. Answer all three and the court will tell you what kind of sovereign you turned out to be.

The trial of Bowlen

The Adjudicators

By the Vampiric Code of Law, the Vampire Inquisitor has charged the criminal known as Bowlen with conspiracy, and with aiding the attempted resurrection of a Rival Regent against the sitting Sovereign. What is the judgment of the Sovereign of this court?

Your judgment

The court awaits your judgment.

Petition 1 of 3 · keys 1–4

Twelve bloodlines. One throne.

Eleven rival heirs sharpen their fangs in a twelve-way succession crisis, and only one house can unite the Vaal Sector.

Answer the three petitions above to see your accession

Your reign

The Coinweight

You ruled

    The reign

    Three ways to lose a throne.

    Chapter I

    The Throne

    Hear petitions from desperate citizens. Command, advise, help, or punish, then live with it. Nothing you say in this room stays in this room.

    The Melacoze Merchant putting a deal to the Sovereign at the foot of the dais
    A merchant’s offer

    Chapter II

    The Court

    Eleven rival heirs plot to become the next Emperor. Plan marriages to expand your borders, forge alliances and declare wars, and keep count of whose spies are in your halls.

    The court gathered in a violet hall hung with house banners, the nebula beyond the windows
    The court in session

    Chapter III

    The Void

    Deploy ships and troops to loot, board enemy vessels and claim spoils. Collect artifacts, wonders, legendary figures and elite units to skew the odds before the shooting starts.

    The Vaal Sector map with twelve coloured house territories over a violet nebula
    The Vaal Sector

    In motion

    Glimpse the void.

    The vampire throne lit from below in an ornate gothic chamber
    Throne
    Vampire fleets exchanging fire across the void
    Battle

    The transmission

    Watch the crusade end.



    The covens

    The Vaal remembers who did what.

    Every coven marched, financed, scouted or abstained when the fleets went through the Neptune Gates. None of them has forgotten, and neither has anyone else.

    Heir of The Bloodbound Crusaders
    Ground assault

    The Bloodbound Crusaders

    Royal guards and holy knights in armour marked for the goddess Evelynn. They led the ground assaults, and they still hold that the Empress was her incarnation.

    Heir of The Astral Nightlords
    Influence and coin

    The Astral Nightlords

    Aristocratic poets and intellectuals who financed the crusade and lent it legitimacy, then negotiated on the Empress's behalf with the older covens they call the High Court.

    Heir of The Eternal Elegance
    Negotiation

    The Eternal Elegance

    Diplomats and salesmen, and the most despised coven in the Vaal. They will broker anything: a blood supply, a farmer union dissolved, territory inside enemy lines.

    Heir of The Unshadowed
    Reconnaissance

    The Unshadowed

    Assassins and information gatherers who survive the vacuum and reputedly cannot lie. They scouted ahead, warned the Empress the crusade would fail, and were told their nihilism had blinded them.

    Heir of The Crimsonika Court
    Pilots

    The Crimsonika Court

    A matriarchal oligarchy that keeps the supreme court of vampire law. Warriors and philosophers who flew the crusade's specialised combat units as the Crimson Justicar.

    Heir of The Seven Serpent Sisters
    Prophecy

    The Seven Serpent Sisters

    Seven seers and one queen, selling counsel from a convent near the centre of the Vaal. They promised the Empress she would be remembered and would pass the Neptune Gates unharmed. They left out the rest.

    Heir of The Abandoned Alchemists
    Sorcery

    The Abandoned Alchemists

    The youngest bloodline, grown out of a human cult that siphoned vampiric gifts and paid in rotting features and porcelain masks. The Empress came from this coven, and the older clans have never let it go.

    Heir of The Techika Vampirika
    Tech angels

    The Techika Vampirika

    Machine-precise problem solvers who reverse-engineered the technology of a bygone era, and who are rumoured to have worked out how to reanimate the vampire dead. They armed the Empress’s fleet as her Tech Angels, and are rumoured to have gone over to the Vothica before the Crusade failed.

    Heir of The Bloodaxe Clan
    Supply lines

    The Bloodaxe Clan

    Five nomadic clans with no planets, living out of abandoned mining and military bases. They hired on as mercenaries and kept the crusade fed.

    Heir of The Arachnid Coven
    Shock troops

    The Arachnid Coven

    More beast than vampire, descended from a lost species of space spiders. Sent in first, and expected to scavenge the fallen, since they can feed on vampire and human alike.

    Heir of The Nocturnal Exiles
    Abstained

    The Nocturnal Exiles

    Ancient space faring bats and the custodians of vampire history. Three in a hundred joined the crusade. The rest watched from the dark and wrote it down.

    Heir of The Neon Blood Syndicate
    Labour

    The Neon Blood Syndicate

    A vampiric syndicate that manages the human population and keeps the blood and the gold moving. Conscripted for general labour when the call went out.


    Join the court

    Follow the development in the open.

    The vigil

    WhiteVault builds this game live on Twitch: design passes, art, and the arguments that go with them. Stream days shift around, so the current times are on the channel.

    Schedule

    The court

    Talk to fellow players, follow development, and argue with the creator directly.

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    The summons

    Development updates, exclusive reveals, and the release date the moment it exists.

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    The dossier

    For the record.

    About the game

    • Throne-room: Hear your citizens’ petitions, make choices and live with the consequences.
    • Heirs: Navigate eleven rival bloodlines plotting to become the next Emperor.
    • Stewards: Balance blood, gold, military, and farmers as each resource steward claims theirs matters most.
    • Void: Deploy ships and troops to loot, board enemy ships and claim spoils.
    • Bloodline: Choose your starting family, or play as a lone wolf.
    • Unique assets: Collect artifacts, wonders, legendary people, and powerful military to twist wars and alliances.

    The facts

    Platform
    PC (Steam)
    Status
    In development · playable demo out now
    Release
    TBA 2026
    Price
    TBA
    Engine
    Unity
    Studios
    WhiteVault Studio & Bloodchest Games
    Content
    Mild blood, occasional swearing, atmospheric horror

    Assets & contact

    Download press kit

    Logos, screenshots, trailers and B-cuts. Assets may be used freely for editorial coverage.

    Press & inquiries: [email protected]

    Suggested copy

    Vampolitics: Vassals of the Void is a text-based, dynamic multiple choice game with light strategy elements.

    The Vampire Empire fell with the crusade. Twelve bloodlines remain. You rule the weakest house, broke and barely breathing. Eleven rival heirs plot to become the next Emperor.

    Only one can unite the Vaal Sector. Will it be you? Multiple paths. Multiple endings. Your choices shape the fate of vampire space.

    Sit in the throne room and hear petitions from desperate citizens. Plan marriages to expand your borders. Forge alliances and declare wars.

    • Make difficult decisions; command, advise, help, or punish your people
    • Manage your resources; balance blood, gold, military, and farmers to keep your house alive
    • Expand your power; raise troops, extend borders, fight and conquer your rivals

    The studios

    Two studios, opposite strengths.

    Vampolitics is made by WhiteVault Studio in Canada and Bloodchest Games in Finland. WhiteVault leads design and art; Bloodchest leads programming and polish. Both wanted to build the same thing: a narrative game where dialogue and hard moral choices matter more than combat.

    “This game needs to be a love letter to the players and these kinds of games. I can’t half-ass it.”WhiteVault

    Fuller studio background is in the press kit.